The NYT is usually the last news outlet on top of these types of things, but today they have a timely article that calls attention to last year’s 12% drop in video game sales, and looks at the general concerns of the industry about their audience growing beyond hardcore gamers.

I tend to think game publishers and console manufacturers don’t really have anything to worry about — it seems like there’s always a sales dip around the “console transitions” — but it wouldn’t hurt for game publishers to consider folks who would like to see some more variety, and don’t want to spend 40-50+ hours with every game.

In November, Activision released True Crime: New York City, a video game that seemed to have all the makings of a hit. It was the sequel to a well-received game, it had the violent aesthetic of the popular Grand Theft Auto series, and it featured licensed songs from name acts like DMX and Public Enemy. Activision promoted the game heavily, with full-page advertisements in mainstream magazines.

By the end of December, however, the game had sold only 348,000 copies — more than the 210,000 that the first game in the franchise sold in the same time period when it was released in 2003, but significantly below expectations.

For a new video game, the last two months of the year is a critical period that usually represents almost half of annual sales — like the summer and the holiday season combined for the movie business. When a highly anticipated game does not hit its numbers in that period, its publisher cannot rely on it to offset any revenue shortfall in weaker releases.

Check out the rest of the article HERE.

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Comic Reviews, Video Games