Y: The Last Video Game?
Author: Stephen Gerding
January 8th, 2007
If there was a poll, “Y The Last Man” would probably be ranked among the least likely comics to make the transition from the printed page to the pixellated screen. That didn’t stop these guys from putting together an interesting and insanely detailed, if hypothetical, pitch for “Y: The Video Game,” including mocked-up screenshots, descriptions on gameplay and other minutia.

While this makes the game more exciting to play and watch, its real objective is to do justice to Vaughan’s focus on overlapping characters and places in his intricately woven tale.
Autopilot: Given the quality of both YTLM’s story-telling and the quality of visuals generated by next generation consoles, we would provide an “autopilot” button at all times that allows the player to hand the controls of their player over to the computer to allow the user to simply focus on watching the action (and, in those rare instances, avoid the frustration of the impossible-to-get-through sections of the game).
Comic Machinima (”The Way you Played It”): Machinima (the ability to create and record virtual movies in the envrionment of the game) has become an important element in many games, but the unique opportunity for YTLM:The Game (beyond the obvious one of creating fan movies featuring the characters and settings of the YTLM world) is in giving the player an automatically edited, stylized “graphic novel replay” of the way they played the key moments of any given level.
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